From the Australian Scout Association
Beaver, Come Out and Be Fed
to Back Run
Hands With a Friend
You Seen My Sheep ?
in the Tree
Under The Chin
One, Touch All
Potato Gift (Variation of Hot Potato)
of Good Cheer
switch (Outside Game)
In, Lean Out
for paper clips
butter and jelly
Brigade (Outside game)
Doughnut Eating contest
Roll with Control
Farmer, May We Cross Your Golden River ?
Soup (Fruit Basket)
Muffet and The Spider
Hide 'n' Seek
Train Name Game
Light, Green Light
(hoops are needed)
the Bean Bag
Pick one fox and one squirrel.
The rest of the Beavers pair off and become trees by facing each other,
holding hands and putting their arms in the air. The fox chases the squirrel,
who is holding a 'nut' in his hands, in and out of the trees. The squirrel
is safe when he stands inside a tree. The squirrel passes the 'nut' to half
of the tree, who becomes the squirrel, and the squirrel becomes half of
the tree. The fox continues to chase the squirrel. If touched by the fox,
the fox and the squirrel may change places or they may choose two new Beavers.
Each Beaver receives a 'tail',
and puts it UNTIED in the back of his pants. Spread the Beavers out and
say go. Beavers run around trying to grab and keep the other tails, but
at the same time try to keep their own tail. If the Beaver loses his tail,
he may continue to collect other tails. "Winner" is either the Beaver who
is the only one with his tail, or the Beaver who has collected the most
Two Beavers make a mousetrap
by joining hands. Beavers go through the trap. When the Leader calls out
'Mousetrap', anyone inside the trap becomes part of the trap. Eventually,
you will have a large circle mousetrap, and only a couple of Beavers running
Everyone blows up a balloon,
ties a string around the balloon and his ankle leaving about a foot or so
of string between his ankle and the balloon. When everyone is ready, Beavers
try to break each other's balloons, but also try to keep from losing their
balloon - if their balloon breaks, they may try to break other Beavers -
but the "winner" is the one who has his balloon unbroken.
Beavers form a circle. One
Beaver is the tailor, and another Beaver is 'It'. 'It' tries to catch the
tailor before he can sew all the seams. To sew the seams, the tailor runs
between the Beavers, who then join hands - the seam is then sewn. 'It' can
only run around the outside of the circle while the tailor can run in and
All Beavers face inward in
a circle, hands behind back, eyes closed. The Beaver with the 'weasel' walks
around circle and places it in another Beaver's hands quietly. The Beaver
receiving the weasel bops the Beaver on his right with the 'weasel'. The
Beaver being bopped runs around the outside of the circle while being bopped
with the 'weasel' till he gets back to where he started. The Beaver that
was bopped now gets a turn to place the weasel into another Beavers hands.
You need lots of inflated balloons
plus several sets of men's long underwear (one per lodge). Have one Beaver
put on the long underwear. The other Beavers stuff balloons into the long
underwear, trying to see how big they can make their beaver. They can change
"wearers" and see if they can beat their own record. Why not add a tail,
also ? (The Leader, May 1986)
Beavers form a dam and face
inwards. The leader breaks the circle and starts walking inside the circle,
slowly while chanting the verse below. The leader, with the Beavers following
keeps walking in circles towards the center. Once they reach the middle,
they change direction and begin to weave back out. When finished, everyone
is in a large circle facing outwards. How did that happen ?
Beaver, Beaver, come out
and be fed,
First your tail and then
Bring your Mama and your
We'll feed you fried bacon.
A leader calls out the words
and the Beavers do the appropriate action or activity.
Riverbanks - form river
Build the Dam - dam formation
Tail slap - sit on the
floor and slap floor with hand.
Lodges - form a group with
Tails - form a group with
your tail level
Salute your Friends - make
Chop, Chop - take chopping
Mend the front/back/side
of the lodge - run to the appropriate wall.
Danger ! - lie down flat
in a tight bunch in the center of the room
* NOTE: To prepare for
this you might want to have symbols/pictures for the tail groups and lodges.
Hand signals can reinforce other directions i.e., front/right, etc.
(or anything else for that
Draw two identical outlines.
Tape one to the floor. Fill the other in and cut up into pieces (one per
Beaver). Each Beaver places his piece in the appropriate spot.
Seat Beavers in two lines facing
each other. Put lots of balloons into play. The Beavers must stay seated
as they try to get the balloon over the heads of the opposite line. Multiple
balloons eliminate any hope of keeping score. Change positions within the
lines to equalize participation.
Mark four areas on the floor
and give each a name. Play music as Beavers move around. When music stops,
call a name of one of the areas and have all of the Beavers try to get within
it. If possible, make it smaller next go around. Carpet scraps or samples
are possible markers. The game ends when the Beavers no longer fit into
The Beavers form two teams
in two lines, with the Beavers holding onto the waist of the Beaver in front.
The Beaver at the front of each team tries to tag the last Beaver on the
other team. When caught, the Beaver joins the other 'snake'. The game ends
when there is only one snake, or....
Play music while the Beavers
skip or hop around. When the music stops, the leader calls a number. The
Beavers form groups of that size. Make sure other leaders are available
to help complete groups if needed.
The Beavers form a (several)
line(s) and squat down to make themselves as small as possible. The last
Beaver in each line jumps over his squatting friends until he reaches the
front. Then he squats and yells "Go". This helps the Beavers get from Point
A to Point B, i.e., circle to lodge.
The Beavers find partners,
stand back to back and link elbows. Their challenge is to run to a spot
and back, one front wards, the other backwards. To return to the start point
after reaching the given spot, they don't turn around but merely switch
Sit down, grab right ankle
with left hand and left ankle with the right hand. Then, without letting
go of ankles, the Beaver tries to move from one point to another.
The Beavers sit in small tight
circles with elbows touching. Hold a balloon over the center of the circle,
and let it go. The Beavers try to keep the 'snowflake' up in the air as
long as possible without touching it. They could blow or flap their arms
to keep the air moving.
Play in lodges. Beavers get
down on hands and knees and grab the ankles of the Beaver ahead. Try to
move to a given spot without breaking hold.
The Beavers stand in a circle
and one by one clap the syllables of their first names. Once Beavers are
secure with the rhythm of their own names, they can clap their names all
at the same time. They then locate others who are clapping a similar pattern
and form groups.
This game allows the Beavers
to become familiar with each other, and builds a ritualistic group rhythm.
Beavers should sit in a circle or in a random formation. The leader establishes
a rhythm. For example, the Beavers can slap their thighs twice, clap twice,
and snap their fingers on one hand and then the other. Once the rhythm has
been established, one Beaver is chosen to begin. This Beaver calls his own
first name on the first snap of the fingers and another Beaver's name on
the second snap. That Beaver continues the pattern. Each Beaver joins in
as his name is called.
This game is a quick way to
introduce Beavers to each other in a safe and unthreatening manner. The
leader counts off the Beavers by ones, twos, or threes. Everyone then walks
around the room shaking hands with each other. A Beaver whose number is
one, shakes the other Beaver's hand once. If the number is two, the Beaver
shakes a hand twice. If the number is three, the Beaver shakes three times.
One Beaver will have to stop shaking while the other Beaver continues because
each Beaver shakes a different number of times. Beavers with identical numbers
form a group looking for other Beavers with the same number.
The Beavers sit in a circle
with one less chair (or space) than there are Beavers. The leader goes around
the circle and whispers the name of a different fruit to each Beaver. One
of the Beavers is chosen to stand in the center, and calls the names of
two fruits. The two Beavers immediately change places. The Beaver standing
in the center tries to get one of their places, and the one left without
a chair goes to the center. At any time the Beaver in the center may say,
"The fruit basket is upset." Then all Beavers change places. This gives
the Beaver in the center a better chance to find one of the places.
A leader starts this counting
game by having the first Beaver say one. The next Beaver says two, and then,
three, and so on. When a Beaver comes to five or a number with five in it,
he says, buzz. When a Beaver comes to seven or a number with seven in it,
he says, fizz. For example, 57 would be buzz-fizz. When a Beaver who misses
drops out and the next one starts over with one.
The Beavers form a circle,
and one Beaver, chosen as 'It', stands in the center. While 'It' closes
his eyes, the other Beavers pass a small object (like a marble or a stone)
from Beaver to Beaver. 'It' gives a signal and opens his eyes and decides
who has the object. 'It' walks up and taps one fist of the Beaver 'It' feels
has the object. Meanwhile everyone has been passing the object around. Fake
passes by Beavers who don't have the object are allowed as decoys.
Each Beaver is given two pipe
cleaners and five minutes in which animals, or any living creature, can
be made from these.
The Beavers stand in a circle.
One Beaver runs around the outside and stands behind any Beaver saying,
"Have you seen my sheep ?" That Beaver asks, "What does it look like ?"
The first Beaver describes any one of the Beavers who, as soon as he recognizes
himself as the Beaver described, tries to tag the describer before he can
run around the outside of the circle and get back to his own place in the
circle. If 'It' is tagged he is 'It' again; if not, the tagger becomes 'It'.
Two teams line up on opposite
sides of a large open space called the river. The Beaver playing the alligator
points or calls to a Beaver on one side to cross the river. This Beaver
calls or points to a Beaver on the opposite side. They try to cross the
river and change places without being tagged by the alligator. If a Beaver
is caught he becomes the new alligator.
The leader divides the group
into threes. In each group of three, two Beavers join hands and form a tree
for the third Beaver (the squirrel), who will stand between them. The leader
calls, "Squirrels change trees." Then all the trees raise their arms while
the squirrels run to find a new tree. If there are extra squirrels the challenge
is to get to a free tree.
All of the Beavers, except
two, hook arms as partners. Of the two who are separate, one is 'It'; the
other Beaver is the runner. The runner may save himself by locking arms
with either member of any team he chooses. When the runner has chosen a
partner the third member becomes the new runner and the game carries on.
For large groups have more than one runner and chaser.
The only way to be safe in
this game of tag is to be hugging someone else. Beavers can try hugging
two, three, or more Beavers. It this gets too much for the Beaver who is
'It', a few other Beavers can be 'It' too.
An uneven number of Beavers
is required for the game. For example, there may be 21 Beavers. Eleven chairs
are placed in a circle with 11 Beavers standing behind as guards. Ten Beavers
are seated in the chairs. The object of the game is to avoid being the guard
of an empty chair. All the seated Beavers look toward the Beaver who is
guarding the empty chair. He winks at someone who is seated. At once, that
Beaver jumps up and runs across to fill the empty chair. He may not escape
if his guard lays his hands upon the Beaver's shoulders. Each guard must
keep his hands at his sides and must not touch the shoulders of the Beaver
he is guarding until the Beaver is winked at.
Two teams line up with their
hands behind their backs. An orange is placed between the chin and shoulder
of the first person in each team. At the word 'Go' the oranges are passed
without using hands to the next person in the line. If the orange drops,
it has to go back to the beginning of the line.
Everyone sits quietly in a
circle, with their eyes closed, waiting for the leader's first movement.
The rain slowly starts as the leader rubs his palms together. When the Beaver
on the leader's left hears this sound, he makes it, too, and each Beaver
starts upon hearing the Beaver to the right. Once everyone is rubbing palms,
the leader increases the sound of the rain by snapping fingers, and that
sound in turn is passed around the circle. Then the leader claps both hands
together, and that sound is passed around the circle. The leader then switches
to thigh slapping, and the storm comes with feet stomping as the rain becomes
a hurricane. To indicate the storm will start to subside, the leader reverses
the order, beginning with thigh slapping, then hand clapping, finger snapping,
palm rubbing, and finally passes around silence as the storm dies away.
During the game, Beavers have their eyes closed.
Like touch tag, when 'It' touches
someone, that one joins 'It', then two try to touch others, until all are
caught and there is nobody left to chase. The first one touched becomes
'It' for the next game.
'It' must throw the ball to
hit one of the runners. If no one is hit, 'It' must run after the ball while
the others get as far away as possible.
Four Beavers link their arms
together, forming a chain. They are the Dragon and must remain linked at
all times, even when running. The aim of the game is for the Dragon to run
and catch as many Beavers as possible by forming a circle around them. A
Beaver who is captured must link arms with the others forming the Dragon
and help to capture the remaining Beavers. The game goes until everyone
has been tagged and is part of one long Dragon.
This is a game for two Beavers.
They stand facing each other about five feet apart. In the middle a penny
is placed on the ground. The Beavers take turns throwing a ball at the penny.
A hit counts one point; if the penny is turned over (heads becomes tails
or vice versa), score two points. The penny stays wherever the ball moves
it throughout the game. Eleven points wins.
The Beavers stand in a circle
with arms extended sideways, resting on each other's shoulders. The runner
starts in one of the spaces between Beavers; the chaser does likewise, but
on the opposite side of the circle. At a given signal they both start, the
runner weaving in, out, and across, and the chaser trying to catch him.
The chaser must follow the route set by the runner. If a runner is caught,
he joins the circle, the chaser takes his place, and a new chaser is chosen.
If the chase becomes too long, you can set a time limit, after which a new
runner and chaser are chosen.
Each Beaver crouches in a knee-bend
position, with hands on hips, and jumps or walks along.
The Beavers stand in a circle
and pass around a ball or some other suitable object. One Beaver stands
outside and faces away from the circle. Suddenly he cries 'Stop !', and
whoever has the ball may not pass it. The idea, of course, is not to be
caught with the hot potato when the passing stops. Each time the passing
stops, whoever is caught is out and must step out of the circle. Last one
in becomes the caller for the next game.
The Beavers join hands to form
a circle. One Beaver inside the circle is the mouse; one Beaver outside
is the cat. At a given signal the cat tries to catch the mouse by getting
into the circle, but the Beavers should help the mouse by raising their
hands to let him under, and by trying to prevent the cat from getting through.
When the mouse is caught, he becomes part of the circle, the cat becomes
the mouse, and a new cat is chosen.
This is a relay race in which
the Beavers must transfer nuts (in shells) from one bowl to another by carrying
them on the back of the hand. Only one hand may be used. Each Beaver, in
turn, scoops up - on the back of his hand - as many nuts as he thinks he
can safely carry, runs to the far bowl and deposits the nuts. Any nuts dropped
or thrown outside the bowl my not be retrieved; they are lost. Each returning
Beaver taps the next Beaver in line to start him off. As soon as the first
team is finished, the game ends, and the team with the most nuts deposited
in the bowl wins.
Beavers line up in threes,
the two rear Beavers in each line holding on to the Beaver in front. One
Beaver is chosen to be the chaser. The object of the game is for the chaser
to try to attach himself to the rear of any line - thereby becoming a new
'tail' for the various lines - or 'horses' - to prevent the chase from doing
this by dodging and turning so as to keep him in front of them. If the chaser
succeeds in becoming a new tail, the head of the line he has attached himself
to becomes the new chaser.
The Beaver who is 'It' tries
to tag one of the others, the Beaver tagged then becoming 'It'. This new
chaser, however, must place either hand on the spot where he was tagged
and must do all his running and chasing in that position until he has tagged
someone else with his free hand. This game is a lot of fun, especially when
'It' aims for a spot that will be particularly awkward for the new chaser
(the foot, for example).
All the Beavers are blindfolded
except one, who carries a bell so that it will ring on every step. The others
try to catch him, and the first one to do so changes places with him, giving
up the blindfold and taking the bell.
Have Beavers in a squatting
position. Begin by counting with ten down to one, then 'Blast Off'.
Four ropes are tied together
at one end. Each Beaver takes one end. About two feet behind each Beaver
is an Indian club or similar object. The idea is to pull the other three
Beavers in your direction, enabling you to pick up your club. First one
to pick up his club, of course, wins. This game may be played with any number,
provided each Beaver has a rope.
Each team takes hold of one
end of a sturdy rope. A line is drawn in between them and at a given signal
each team tries to pull the other over the line. You can rule that a team
must pull the entire opposing team over the line to win, or you can mark
the middle of the rope (with paint or a rag tied around it), set a time
limit on the pulling (one minute, for example), and the rule that the team
with the middle of the rope on its side of the line when the pulling stops
is the winner.
One Beaver is blindfolded and
given a stick. The others move around, staying fairly close to him, until
he taps the stick three times on the ground. Everyone then stops moving,
and the blindfolded Beaver points his stick. The Beaver pointed at must
take the other end of the stick and imitate, with sounds, an animal specified
by the blindfolded Beaver. The latter then tries to guess who is making
the noise. If he is right they change place; if wrong, the game starts again
with the same Beaver wearing the blindfold.
One Beaver is the leader. The
others must follow him wherever he goes and do everything he does. If he
hops on his left foot, all must hop on the left foot. If he hits a tree
with his hand, every other Beaver must do likewise when passing the tree.
Any one failing to follow exactly is out.
Two Beavers stand facing each
other. One Beaver puts their open hands under the hands of the opposite
Beaver. The Beaver with their hands on the bottom then tries to slap the
hands of the other Beaver. If the other Beaver is able to move their hands
before they can be slapped, then they will take up the position on the bottom.
If the bottom Beaver manages to slap the other Beaver's hand before he can
remove them, then the slapper will continue in the bottom position.
To start the game, have three
of the Beavers join hands forming a triangle. One Beaver on the triangle
is then chosen to be the chasee and faces into the middle of the triangle.
The other two Beavers will face outwards and use their bodies as a shield
to protect the chasee from the fourth Beaver, the chaser. When the chaser
tags the chasee, then the chaser will join the triangle and the chasee will
become the chaser. Another Beaver on the triangle is chosen to be the chasee
and the game continues until the four Beavers decide to end it.
To start, the Beavers get into
partner groups and stand back to back. The partners should be approximately
the same height and weight for the best results. On the count of three both
Beavers try to push each other off balance by only using their bum. The
first Beaver to move his feet loses. The loser can challenge the winner
again, or find another partner if he wishes to continue with this game.
Played in a circle. It starts
by having one Beaver whisper a message to the Beaver next to him. The message
must be whispered and only said once. The message is passed from Beaver
to Beaver until it comes to the last Beaver. The last Beaver then says out
loud what he has heard. The first Beaver says what he started with. It is
always fun to see how mixed up the message can get by the time it is received
by the last Beaver.
The game starts with everyone
sitting or standing in a circle. The wrapped present is then given to one
individual in the group.
The leader starts a rhythm
by either clapping hands or by singing a simple short song. The present
is then passed around the circle as one might pass a hot potato. When
the rhythm or song stops (whenever the leader chooses) the Beaver who
ends up with the parcel at that moment must take off one layer of wrapping.
That individual then leaves the game to join the leader in keeping up
the rhythm and the game starts up again. This goes on until there is only
one Beaver left to unwrap the present.
This game is started with everyone
standing in a circle. One Beaver is then chosen to go around the circle
tapping Beavers as they go, saying tic, tic, tic, etc. When the chosen Beaver
decides he/she yells Boom ! He/she runs off in one direction around the
circle and the Beaver who was tapped runs in the other direction. The two
race each other back to the original starting point on the circle. The first
one back joins the circle. The last one back becomes the Beaver to go around
the circle saying tic, tic, tic, etc. Also known under a number of other
names, such as Duck Duck Goose.
The game starts with everyone
sitting in a circle. One Beaver is then chosen to go into the middle and
do some-thing silly. Everyone sitting around the circle gives that Beaver
a huge round of applause after they have finished doing their silly act.
The act itself should only take two or three seconds. Once that Beaver has
sat down the Beaver to his left gets up and does his/her sill act, and the
game continues until everyone has had a turn.
A game for as many Beavers
as possible. One Beaver is chosen to be 'it' and has to chase the other
Beavers. Before the games starts, 'it' picks a number of special places
to put the people he catches. These are the Beavers gluepots and any Beaver
who is put there cannot move. They can be released, however, only if a free
player touches their hand - but if the free player makes a mistake and puts
a foot into the gluepot, then he is stuck there also.
All of the participants, except
for one chaser and chasee, are arranged in groups with their elbows locked
together and their free arms on their hips. The chasee can join any of these
pairs at any time by linking their arm, at the elbow, with he free arm of
a partner group. On having joined a pair of Beavers, the Beaver on the opposite
side of the partner pair must leave and become the new chasee. If the chaser
tags the chasee, then the two change roles and the old chaser can link on
to a partner group. This game ends when you, as the play leader, decide
to end it.
The Beavers are divided into
groups of three or four and asked to make up their own version of a secret
handshake. Once each group has chosen their signal for handshake and can
recognize it with their eyes closed, they will be ready to begin. The groups
are intermingled and everyone closes their eyes. Without talking, each group
will now intermingle in an attempt to find their group members. The first
group to find all its members, by using the secret handshake, will have
won the game. The winners must be together and sitting on the ground.
Beavers are divided into two
lines, with about ten Beavers to a line. Everyone spreads their legs and
passes one hand through their legs to the Beaver behind them. Each Beaver
then grabs hold of the hand in front of them and the hand behind them. When
everyone has joined their hands in their fashion only the front and last
Beavers will have a free hand. The two snakes are now ready to be skinned.
To skin the snake, the back Beaver starts the process by sitting down. The
whole line of Beavers then shuffles backwards. The back Beaver lies right
down as the group continues to move over top of him. As the line moves backwards,
each Beaver in turn will sit down and then lie down, spreading their legs
to either side of the Beaver lying in front of them. The line keeps moving
backwards until everyone is lying down. The snake is now ready to grow a
new skin. To grow the skin back, the last Beaver to lie down will stand
back up. Once standing. this Beaver then shuffles forward over the other
Beavers pulling up others as he moves. Everyone will now rise in turn, as
the line moves forward overhead. When everyone has risen and is back in
their original places, the activity ends. The first group to complete this
task without letting go of any hands, wins the game.
The Beavers are divided into
two equal teams. The team members will take off one of their shoes and put
them into a pile; with one pile per team. The Beavers will stand about eight
feet from their pile waiting for the leader to give the signal to start.
On the word 'go', team Beavers will put on a shoe that belongs to another
team member. Once the shoes are on, the Beavers must then match up their
left and right feet with the other team members wearing similar shoes. The
feet of each Beaver must be pressed against the same shoe to be matched.
The first team to match all of their feet wins the game.
Beavers imitate animal walks
around the Meeting Place. A Beaver can be leader and pick the animals (giraffe,
elephant, caterpillar, etc.)
Select one Beaver to be the
earthbound mortal who cannot fly into space. Other Beavers, with their magic
zero gravity shoes, are safe as long as they can balance on a stone, hang
from a tree, hug a lighthouse - anything to stay off the ground. The earthbound
'It' may guard closely any Beaver who is losing his grip and is soon to
fall back to earth. Anyone tagged while on the ground loses his magic shoes
and becomes 'It'.
Mark start and finish lines
about 10 yards apart. Each Beaver takes a balloon, blows it up, and ties
a knot in it. Beavers line up at the start line with balloons balanced on
their wire rackets. When the leader says 'Go', Beavers begin to walk quickly
toward the finish line, balancing their balloons without letting them blow
off. Beavers may not use hands to touch balloons; however, if a balloon
falls off, the Beaver stops, picks up the balloon, counts to three, and
Beavers are divided into two
teams. Teams line up in parallel rows with Beavers standing behind one another.
The first Beaver on each team is given a basketball, beach ball or balloon.
When the leader says 'Go', the first Beaver on each line passes the ball
backward over his head to the second Beaver. The second Beaver passes the
ball under his legs to the next Beaver behind, and so forth. The ball continues
to be passed backward down the line, alternately over and under, until it
reaches the last Beaver. The last Beaver, receiving the ball, runs to the
front of his line and begins to pass the ball backward again. This continues
until every Beaver on the line has a chance to be at the beginning. The
team whose first Beaver gets to the front of the line again first is the
At one end of the Meeting Place,
form a single line with the entire Colony. Four or five balls or balloons
will be needed to play. One by one, the first Beaver takes each ball or
balloon and passes it backward overhead to the next Beaver. The next Beaver
passes it under his legs to the next Beaver, and this continues alternately
down the line. When the last Beaver receives a ball, he runs to the front
of the line and starts again. With four or five balls moving down the line,
and Beavers running to the front of the line, the line will move slowly
across the Meeting Place.
Divide the Colony into two
teams. On a sidewalk or paved area, draw a line of squares with a piece
of chalk. Allow one space for each Beaver. Leave an empty square in the
center between the two teams. The object of the game is for all the Beavers
on one side of the blank space to switch places with the Beavers on the
other side. Have Beavers stand in the squares. One team will be on one side
of the empty square, one team on the other. To begin, the leader yells 'Line
Switch'. One at a time, Beavers may move forward into the free spot or jump
over an occupied space to a free one. Only one Beaver is allowed per space.
When both teams have successfully maneuvered to the opposite side of the
empty center square, everyone wins.
All Beavers join hands and
form a circle. The circle must be large enough so that everyone can hold
their arms at shoulder height. It is also important that everyone is around
the same height and weight for best results. Before starting, each Beaver
is given either the number one or two. As the leader, either include or
exclude yourself so that there is an even number of Beavers in the circle.
You are now ready to begin. On the count of three all the number ones will
lean in and all the number twos will lean out. It is important to encourage
the Beavers to move slowly, so that their weight is evenly distributed at
a constant rate. Ask the Beavers to speak up if they need the participants
on either side of them to either increase, or decrease their weight by moving
their bodies accordingly. It will most likely take a few practice trials
before Beavers will feel comfortable trusting the others. With encouragement
and co-operation they will soon be able to master the techniques. Once the
Beavers feel comfortable with this exercise, see how many times the ones
and twos can switch positions without letting go of each other. Help the
Beavers change positions by orally guiding them through the switch.
This game is most successful
when played with small groups of 15 Beavers or less. Have everyone form
a close circle, sitting on the ground. On the count of three, Beavers put
on their most serious faces and stare into the eyes of the others, trying
not to be the first Beaver to laugh or smile. The first Beaver to break
the spell goes into the middle of the circle and lies on his back. The others
gather round, and on the word 'go', tickle the Beaver until he yells 'Stop
!'. After being tickled the Beaver joins the circle once again, but now
tries to make the other laugh, doing anything except touching them. Continue
until everyone has been tickled.
The game begins with a statement
such as 'I saw a candy bar; I one it.' In turn, Beavers reply 'I two it,'
'I three it', 'I four it,' etc., until one Beaver says "I eight it.' Older
Beavers may want to use such objects as rocks, dead horses, skunks, etc.,
but perhaps it is best to use more desirable objects with younger Beavers.
All Beavers except one who
is 'It' form a circle. 'It' stands inside the circle and tosses a handkerchief
into the air. Everyone, including 'It' must laugh until the handkerchief
touches the floor. Then there must be perfect silence. Anyone laughing after
the handkerchief touches the floor becomes 'It', and the previous 'It' joins
Beavers line up in two equal
teams. One filled container is placed at the front end of each team and
an empty container at the back. At a signal, the first Beaver takes one
object at a time out of the front container and passes them down the line
to be deposited into the empty container at the back of the line. If an
item is dropped, it must be passed back to the head of the line and started
again. The first team to transfer all the items wins.
One Beaver is the pussy. The
other Beavers form a circle, sitting around pussy. Pussy moves on hands
and knees to a Beaver who must pet Pussy's head three times and say "poor
Pussy, poor Pussy, poor Pussy' without smiling. Pussy meows and tries to
make the Beaver smile. If pussy is successful, the Beaver must take Pussy's
Each Beaver removes shoes and
places in a pile. The Beavers move to a starting line 10 to 15 feet away,
and at the signal the Beavers try to retrieve and put on their own shoes
(not necessary to tie or buckle. The first Beaver back to the starting line
wins. What animal Am I ? Wrap as many different animal crackers as there
are Beavers; place in bowl. Beavers for a circle. Each Beaver selects one
wrapped animal cracker and unwraps the animal cracker but does not let the
other Beavers see it. Beavers take turns standing inside the circle, acting
like the animal on the Beaver's cracker. The other Beavers then try to guess
which animal is being imitated.
One Beaver is designated 'It';
the other Beavers scatter over the game area. The only way to avoid being
tagged is to squat down and call out 'Squat'. "It" tries to tag one of the
Beavers in order to exchange places.
Preparation: Large wide-mouth
container full of water with a small jar or glass sunk in the middle; five
small coins for each Beaver; a few additional coins for play-offs. How:
The container is set on the floor, and one at a time the Beavers try to
drop their coins from a standing position into the sunken jar or glass.
Each Beaver's score is kept, and a tie for first is decided with a sudden
death play-off. The winner keeps the coins outside the small jar or glass;
the runner-up gets to keep the coins in the small jar or glass.
One Beaver is selected to start
the game. The Beaver says "I am thinking of something that is in this room
that is (names the color of the object.)" The rest of the Beavers try to
guess the correct object. The first Beaver to guess correctly becomes the
new selector of the object to be guessed.
Preparation: Empty a box of
paper clips into a cardboard box with high sides; a magnet on a string.
How: the cardboard box of paper clips is placed in the center of a table.
The first Beaver is given the magnet on the string and tries to get as may
paper clips as he can.
All of the Beavers stand in
a circle. Beavers pass one of the balls, "Peanut Butter," around the circle.
To make things sticky, the second ball, "Jelly," is tossed from Beaver to
Beaver in any direction. Beavers must keep both balls moving without stopping.
The object of the game is for the Jelly to catch up with the Peanut Butter.
When one Beaver catches both balls, everyone shouts "Peanut butter and jelly!"
Then everyone starts again.
Preparation: One cone-shaped
paper cup with a hole cut in the bottom and 15 feet of string or twine for
each team. Pass the string through the hole in the cup. How: Beavers are
divided into teams of three. Two Beavers on each team hold either end of
the twine and line up side-by-side with the other teams. The third member
of each team stands at one end of the twine with the paper cup and, at a
given signal, blows into the cup to move it the length of the twine. The
first team to get the cup moved the length of the twine wins the game.
A pile of paper bags for each
team should be on chairs at the end of the room. Every team member, in turn,
races up to this pile; inflates and bursts a bag; runs back and touches
off the next Beaver.
Requires jugs of water, tumblers
and straws. Each runner pours out a tumbler full of water and drinks it
through a straw, before returning to the starting point.
Each Beaver carries a pea in
a teaspoon from one point to another. Place an equal number of peas in a
container for each lodge, and an empty container in another point in the
Each Beaver runs with an apple
(or other object) balanced on his head. The event may be either for individuals
or relay teams.
All Beavers stand for this,
the teams being in two straight lines, facing inwards. The end Beaver of
each line holds a balloon, and at the starting signal they pat them over
their heads to their neighbors. The second Beavers pass similarly to the
third, and so the balloons travel down the lines. The first to reach the
end marks the winning team.
Played with all Beavers sitting
on the floor, in two straight lines. Each Beaver should sit with legs straight
forward, so that his feet are pressed against the feet of the opposite opponent.
Then the balloon is patted by hand, and a goal scored each time it is made
to fall to the floor behind the back of either team.
Two teams line up facing each
other. A string down the middle marks the line each team may not cross.
Each team has a balloon. It is important that two balloons are in play all
the time, as this makes the game more exciting. At the word 'Go', each team
has to try to get their balloon over the heads of the other team, and onto
the floor behind them. Each time they do this, they score a goal. The teams
must not divide into front and back rows for attack and defense.
One Beaver is blindfolded,
and stands at the middle of the room. He holds a baton of rolled-up newspaper.
Whenever he hears a buzz at his ear he swipes at the one who is making the
sound. He must never swipe except when there is a buzzing. No Beaver should
buzz except by the ear of the blindfolded one.
Scatter about the meeting place
3" lengths of colored wool, and allow your Beavers to collect them. You
can either assign a point value to each individual color and the team with
the most points wins.
A smooth floor is needed for
this. Mark chalk rings for 'holes' at convenient points, numbering them
from 1 to 9 in proper golf fashion. The balls are checkers or wood circles
instead of golf balls, and are driven along by being flicked by finger and
Everyone jumps up and down
in time to the music. Each time it stops, they all sit down. Pick out the
last one to sit down, but don't make them sit out for the rest of the game.
The winners can be the ones who have never been last.
Beavers sit in a circle on
the floor and count off so that each Beaver has a number. Place a Frisbee
or a metal plate on the floor in the center of the circle. The first Beaver
gets up, turns the disc on edge and spins it as you would a coin. As the
Beaver sits down, he calls out the number of another Beaver. The Beaver
whose number is called jumps up, gets the disc before it stops, give it
another spin, and calls out another Beaver's number before sitting down.
Beavers continue calling each other's numbers and keeping the disc spinning.
If the disc completely stops spinning, a Beaver starts it again. The object
of the game is to co-operate in keeping the disc spinning, not to trick
Divide the group into two teams
and have Beavers line up, one behind the other. Place a chair about ten
feet in front of each team. The first Beavers place a ball between their
knees, hop around the chair, and return to tag the next Beavers in line.
Beavers may touch the ball with their hands to pass it to the next Beaver
or to pick it up when dropped, but they cannot move while touching the ball
with their hands. The first team to send every member around the chair and
back is the winner.
Divide the Beavers into two
teams. Teams stand in two parallel lines. Place a bucket at either end of
each team. Fill the buckets at one end of each team with water while the
buckets on the opposite end remain empty. Give each Beaver a disposable
cup. The object of the game is for each team to transfer the water from
the filled bucket - cup by cup - to the empty buckets. When the leader says
"go", the first Beavers on each team dip their cups into their buckets.
The water is passed from Beaver to Beaver on each team by pouring it into
the next cup. The last Beavers pour their cups into the empty bucket.
Cut 75 to 100 pieces of string
of varying lengths - from 2 inches to several feet. Hide each piece of string
someplace in the room before Beavers arrive. Have Beavers stand in the middle
of the room. Divide the groups into two teams and explain that you've hidden
pieces of string, pointing out the more obvious ones. The object of the
game is for each team to find and tie together as many strings as possible.
Since the strings are not the same length, the winning team will not necessarily
be the one with the largest number of strings, but the one with the longest
line. When it seems that most strings have been found and tied, have teams
stretch their lines of string next to each other to compare. The team with
the longest string is the winner.
Choose one Beaver to be the
'sun', the rest of the Beavers are 'icicles'. The sun must run around and
touch as many icicles as possible. When an icicle is touched, he must 'melt'
and fall down. This continues until all the icicles are melted.
A pencil is passed around to
each Beaver, who is to mime an action with it, e.g., eating a cob of corn,
hitting a ball, etc. The other Beavers have to guess what the action the
Beaver is doing.
The Beavers sit in a ring,
which should not be too large. One of them throws up a small feather, and
immediately all begin to blow it. No one must move any part of his body
but the head. Should the feather fall on any Beaver that one is out of the
game - thus the aim of each is to make the feather touch someone else, and
to protect oneself. As fewer Beavers remain, they should draw into a smaller
The amount of running about
in this game can be determined by the number of Beavers and the size of
the room. It does not even matter if most of those taking part stand still
all through. One Beaver is 'It', and remains so until he succeeds in tagging,
or touching, some other Beaver. But the others toss a handkerchief about
between them, and 'It' can only touch another Beaver who is holding the
The holes can be tins or boxes,
scattered about the floor, and numbered so that they can be played in proper
order. No clubs or balls are needed. Instead, each Beaver has a bean-bag
which he tosses into the hole. When a bean-bag falls on the floor, outside
a hole, it must be tossed again from the point where it is picked up.
A casual game where Beavers
are asked to act out certain actions for other Beavers to guess. They can
think them up on their own, or the leaders can give ideas, e.g., doing dishes,
cutting the hedge, going to the store, driving a bus, etc.
This is played as nearly as
possible in the manner of ordinary golf - but with lemons and walking-sticks.
For holes you may have chalked rings on the floor, or circular pieces of
paper, cloth or cardboard, laid about. Until you have tried to knock a lemon
about the floor, and make it go in a straight course, you have no idea of
what an awkward fruit it can be.
One Beaver is Simon. He stands
facing the others and shouts out instructions, such as 'Simon says, "touch
your toes". Everyone has to obey. But if he leaves out the 'Simon says',
anyone who obeys the instruction is 'out'.
Everyone sits on the floor
except for one Beaver, who is blindfolded. He tries to catch hold of the
others. Each time he does, he says "Squeak, piggy, squeak" and the Beaver
has to squeak. If he guesses who it is, the squeaker is blindfolded.
One Beaver is blindfolded and
sits on a chair with a teddy underneath it. The others try to sneak the
teddy away without him catching hold of them. When someone is caught, he
Give each Beaver a piece of
construction paper and two paper clips. Have Beavers roll their papers into
12-inch cylinders with a 1-inch overlap. Fasten ends with paper clips. Separate
the group into two teams and have them stand in two parallel lines. Tell
teams to hold their paper cylinders end to end to create a long pipe. Crush
two pieces of paper into balls small enough to fit through the cylinders.
Say 'go' and drop the paper balls into the ends of the first two cylinders.
Team members must jiggle the paper balls from one cylinder to the next.
If a paper ball drops on the floor, the last Beaver must pick it up and
try again. Passes can only be made from cylinder to cylinder. When the paper
ball gets to the last Beaver's cylinder, teams must reverse the passing.
The first team to get the paper ball back to the beginning is the winner.
Gather everyone in a circle.
Leader starts as the Caller, selecting a number from 1 to 50 (or less).
As the Beavers stand in the circle, passing the ball from Beaver to Beaver,
the caller counts aloud to the pre-selected number, then yells 'Hot Stuff'.
Meanwhile, the Beavers in the circle must keep the ball moving from Beaver
to Beaver. When the Caller yells 'Hot stuff', the Beaver with the ball,
(or if the ball is between Beavers, the Beaver just about to catch the ball)
leaves the circle and joins the Caller. As more and more Beavers leave the
circle, the Caller group becomes larger and larger, and the counting becomes
louder and louder. The original Caller tells the new Callers the number
to which the group will count. As the game dwindles to two Beavers passing
the ball back and forth, the last Beaver left without the ball when the
callers yell 'Hot Stuff' will be the winner.
Partners sit down facing each
other with the soles of their feet on the floor, toes touching. Partners
reach forward, bending their knees if they must, and grasp hands. By pulling
together, both come up to a stand and then try to return to a sitting position.
Two Beavers sit back to back,
knees bent. From this position they try to stand up by pushing against each
other's backs without moving their feet. Sitting down again can also be
attempted. If the Beavers are successful, propose that from a halfway position
they try to move like a spider. . .
This is an interesting way
to knit Beavers together. One Beaver starts with a bright ball of thick
yarn, or a strip of material, wraps the end of the yarn around his waist,
and passes the ball to another Beaver. He wraps it around his waist, and
passes it to another child, and so on. Once the whole group has been intertwined
in yarn, the whole process is reversed. The last Beaver begins to rewind
the ball, passes it to the next Beaver, and so on until the fully wound
ball reaches the first Beaver.
Each Beaver removes one shoe
and places it in a pile. Everyone then picks up someone else's shoe, and
while holding the shoe (method left up to Beaver's ingenuity) everyone joins
hands, forming a large circle. Each Beaver then locates the owner of the
shoe that he is holding, and all Beavers exchange shoes without breaking
their joined hands. Once all shoes have been returned to their owners, the
circle is reformed and Beavers make another pile of shoes to start the game
The Beavers begin this game
by 'popping' - jumping or hopping -about the Meeting Place as individual
pieces of sticky popcorn, searching for other pieces of popcorn. When one
piece of popcorn comes into contact with another piece, they stick together.
Once stuck, they continue to pop around together, sticking to other pieces,
until they all end up in a big popcorn ball.
Select a caller, known as the
Fish Gobbler. The caller shouts 'ship', and all of the Beavers run toward
the wall to which he points. On the shout 'shore' they quickly change directions
and run toward the opposite wall. On the signal 'Fish Gobbler', the Beavers
quickly drop to the floor on their stomachs and link arms, legs, or bodies
together with one or more friends.
Gobbler moves around the room
with arms outstretched like a big bird swimming toward the other Beavers
but not touching any of them. The Beavers are all 'safe' as long as they
are all physically linked together. Once the Fish Gobbler sees that everyone
is linked to someone else, the signal 'Rescue' is called. At his moment
all the Beavers jump to their feet, join hands, and yell 'Yah', raising
their joined hands over their heads. Various other calls could be added,
such as 'Sardines' -everyone runs to a central point to make the tightest
group possible by either lying on the floor or forming a massive standing
hug; 'Fishermen All' - everyone sits on someone else's knee or knees; 'Crabs'
- everyone backs up to a partner, bends over, and reaches under their own
legs to hold hands.
Partners simply lie stretched
out on the floor, feet to feet, and attempt to roll across the floor keeping
their toes touching throughout. Toesies can also be attempted with only
the toes of the right feet connected, with legs crisscrossed, or in a sitting
position, rolling toe to toe.
Group pull-ups add fun to exercise
and introduce an element of creative challenge. Players begin in a seated
circle of four. Grasping hands or arms, they try pulling up to stand as
a unit. If successful, they can try a circle of six or eight Beavers. The
more Beavers added, the more difficult the challenge becomes. Group members
can experiment and discover workable ways to get up.
A stick about 24 inches long
and 1 inch thick is held parallel to the ground, supported between the waist
of two partners. A string about 24 inches long hangs down from the center
of the stick, with a small rubber ball at the loose end. Adjust the length
of the string so that the ball hangs free a few inches above the ground.
The two Beavers work in unison to wind the string and ball around the stick
and then to unwind it.
Partners stand back to back,
bend down, and place their hands on the floor in front of them, with or
without bending their knees. They then place a balloon (or ball) between
their behinds and try to move around without dropping it. To end the game
with a bang, the partners can press their behinds together until the balloon
The game begins with six to
eight Beavers standing in a circle. A leader calls out instructions: First,
all Beavers must use their right hand to touch something that is blue on
another Beaver, and hold on. It could be a bit of blue trim on a shoe or
blue jeans or a blue shirt. Next, the left hand has to touch something yellow
and hold on. Have the left foot touch something black and the right foot
something brown, the head can touch something red, and if the group hasn't
fallen into a crumpled mass, the shoulder can touch something green.
Each Beaver begins with a wristful
of rubber bands. One Beaver tosses or shoots a rubber band onto the ground,
and the Beavers then take turns throwing one rubber band at a time, trying
to make it hit any other rubber band on the ground. If a Beaver is successful,
he immediately picks up all the rubber bands on the ground and redistributes
them among all the players. They then begin tossing again, with the winner
each time being given the privilege of redistributing the rubber bands for
the next game.
The Beavers crawl on all fours
backward to a goal.
Use existing lines on the floor
of the Meeting Place, or use a clothesline stretched along the ground. To
walk the 'tightrope', place the heel of one foot on the start line and begin
to walk - placing the heel of one foot directly to the toe of the other
foot - all the way to the finish line. Divide the Colony into two teams.
When the leader says "Go", members of each team begin on their tightropes.
Each Beaver waits until the Beaver ahead is finished 'walking the rope'
You will need approximately
50 feet of clothesline rope with the ends tied together to make a circle.
Beavers stand outside the rope in a circle, holding it with both hands.
One Beaver is selected to be the Ringmaster and to stand in the middle.
The Ringmaster tries to tap the hand of a ringside Beaver holding the rope.
Beavers can drop the rope to avoid being tapped. The Ringmaster may try
to trick Beavers by pretending to tap one Beaver and then tap another. When
a Beaver is tapped while holding the rope, he becomes the next Ringmaster,
and the thrills and chills continue.
Ensure that you have enough
doughnuts for each Beaver. Powdered sugar doughnuts are fun because the
Beavers get white noses. Tie a rope, one for each Beaver, to the branches
of a tree or jungle gym. Keep ropes long enough so that they are only 2
or 3 feet off the ground. Slip the other end of the rope through the doughnut
hole and knot it so that the doughnut doesn't slip off. The object of the
game is to be the first Beaver to eat an entire doughnut without using any
hands. Beavers stand next to their doughnuts with their hands behind their
backs. When the leader says "Go", Beavers begin to gobble.
A single Beaver is selected
to be the Laugh Igniter. He lies down on the grass. The rest of the Colony
is divided into two groups. A Beaver from each lodge lies down on either
side of the Laugh Igniter with his head on the Laugh Igniter's stomach.
One by one Beavers lie down, placing their heads on the stomach of the last
Beaver. This makes two branches of Beavers with the Laugh Igniter at the
center connecting them both. This is useful when shy boys prefer separate
groups. After everyone is arranged, the Laugh Igniter takes a deep breath
and yells "Ha!" The two Beavers resting on his stomach yell "Ha! Ha!" The
Beavers resting on their stomachs yell "Ha ha ha" and so forth. The idea,
of course, is that each Beaver adds to the number of "ha's" at each turn.
Gather Beavers into a close
group. Tell them that they have been changed into a bowl of banana Jell-O
(or any flavor you like). Pretend you are shaking the bowl. Begin slowly
waving your hands as if you were conducting an orchestra. Jiggle quickly
and vibrate the Jell-O more. Beavers are encouraged to act exactly the way
Jell-O would. Stop shaking the Jell-O. Usually Jell-O will shake for awhile
until it slows down to a stop. Naturally, if you leave your Jell-O out in
the sun, it will begin to melt away all over the ground.
To add an interesting variation
and challenge to Pat-a-cake, two Beavers can attempt to support a sheet
of paper between their two hands as they go through the clapping actions.
Each Beaver extends one hand and the sheet of paper is slipped between them;
they then try to separate their hands and connect them again without dropping
the sheet of paper. If successful, they can switch hands or go through a
variety of other Pat-a-cake hand sequences.
In groups of three or four,
they are asked to make the letters of "Sharing" with their bodies. Each
group works together to make an S; then after a suitable time for the leaders
to view the S and praise their efforts, they make an H, and so on.
Partners lie stretched out
on the floor feet to feet with soles touching. Once you decide in which
direction you would like to roll, hook your foot on your rolling side over
your partner's foot. The top of your toes on that foot will be hooked over
the top of your partner's toes. Roll in one direction and then try reversing
the direction of your roll, but first unhook your toes on one side and hook
them on the other side.
Beavers remain seated except
for one Beaver selected to be the dog. The Dog sits with eyes closed, facing
away from the group. A "bone" is placed behind the Dog and in front of the
group. Select one Beaver at a time to try to slip up quietly and get the
bone. If the Dog hears a sound, he barks like a dog and the would-be bone
thief returns to his seat. If a Beaver is able to take the bone without
being heard, the Beaver returns to his seat and hides it. The rest of the
group then chants "Dog, Dog, where's your bone." The Dog then turns around
and has three chances to guess who has the bone. If the Dog guesses incorrectly,
the group says 'No !' If the guess is correct, the group applauds. In both
cases, the one who stole the bone becomes the next Dog.
All players sit in rows evenly
spaced throughout the room. Two goalies sit at opposite corners of the room.
Both goalies have pushpins, safety pins, or other instruments that will
break balloons. The rest of the group is divided into two teams by counting
off. To begin, the leader drops an inflated balloon in the center of the
room. Each team tries to hit the balloon to its goalie, who remains in a
corner. The goalie who gets the balloon and pops it scores a point for the
team. This game is also fun without keeping score.
One Beaver is chosen to be
'It'. He covers his eyes or is blindfolded. The other Beavers tiptoe around
him and one of them taps the chair. 'It' calls "Who's there ?". The Beaver
who tapped then replies with some Mother Goose character trying to disguise
his voice, then 'It' tries to guess who tapped and the game continues.
Divide the group into two teams.
Fold several sheets of newspaper into quarters to create a solid pad on
which to step. Each team will need two pads. Give the first Beaver on each
team two folded newspaper pads. Define the starting line behind which teams
must stand, and select a goal across the room. When the leader signals,
the first player on each team must put down a newspaper pad and step on
it, then put down the other newspaper pad and step on that one, then pick
up the first and put it farther ahead to step on, and so on, until the player
reaches the goal. The process is repeated while returning. On returning,
the first player touches the next player in line. The next player continues
in the same fashion.
Place several simple objects
in a box. Let the Beavers study the box for several minutes. Turn away and
remove an object, then see who can guess what is missing.
Beavers are divided into groups
of 5 or 6 and form lines holding on to the waists of the Beavers in front
of them. The last Beaver has a cloth or paper 'tail' tucked on the back.
The object of the game is to travel as a group and try to get the other
group's tail before they get yours.
Like tag, a chaser tries to
catch others. Once he has touched somebody, they join hands and become the
chasers linked together. Each Beaver touched joins the chasers, taking the
hand of the Beaver who touched him so that there is a long 'chain' of chasers.
One Beaver is named the farmer
and stands at some distance away from the lined-up Beavers. The lined-up
Beavers call out "Farmer, Farmer, may we cross your golden river?' and choosing
a color, the farmer replies, "you may cross if you are wearing (color)."
The Beavers who have this color on can cross without being harmed, but the
others have to dash across without being caught by the farmer. If a Beaver
is caught, he helps the farmer catch the rest of the Beavers. This is usually
repeated several times with different colors.
A Beaver is chosen to stand
in front and he then calls out a letter from the alphabet. The lined-up
Beavers then jump forward according to the number of times that the letter
is in their name. Sometimes the Beaver in the front turns his back to the
rest and when he thinks that another Beaver is nearby, he screams out a
certain word and the dash for the starting line.
The leader begins the first
line of a story, e.g., 'Once upon a time, there was a giant frog,". The
next Beaver is to continue the story, then it is the next Beaver's turn
and so on until the story is finished or when you would like to finish it.
The Beavers are seated in a
circle and each Beaver is given a number. One Beaver stands in the center.
He calls two or three numbers. The Beavers whose numbers are called must
change places quickly while the Beaver in the center must try to get one
of their seats. Whoever is left without a seat must stand in the center
and be 'It' for the next round.
The Beavers form a line with
the Leader a short distance away facing the line. The Leader then throws
the bean bag to each Beaver in the line who, in turn, throws it back to
the Leader. Any Beaver failing to catch the bag goes to the end of the line.
If the Leader misses, he/she goes to the foot and the first Beaver in line
becomes the Leader. The distance of the Leader from the line may be varied
as the game progresses.
The Beavers form a circle with
one blindfolded Beaver, The Cat, standing or sitting in the center. The
Beavers circle around to music and as the music stops, The Cat points to
any part of the circle. The Beaver pointed to must meow like a cat. If The
Cat guesses correctly who is making the sound, that Beaver becomes The Cat.
The Beavers stand in a circle
with each Beaver having been given a number. (The Beavers' names could be
used instead of numbers.) The Beaver who is 'It' stands in the center holding
a large handkerchief. As he throws it into the air, he calls a number. The
Beaver whose number is called must catch the handkerchief before it falls
to the ground. If he fails to catch it, he becomes 'It'.
The Beavers form a circle.
One holds a utility ball. As the ball is tossed to someone else in the circle,
the thrower calls out a color such as sky blue or fire engine red. The receiver
must catch the ball and then take a turn calling out a color and throwing
the ball to another Beaver. However, if the color is green, the receiver
must be careful not to catch the ball but let it fall to the ground. If
he does catch the ball when green was called, they must run twice around
the outside circle before being allowed to participate again.
The Beavers stand in a circle
with legs apart so that a utility ball could fit through. One Beaver outside
the circle runs around with the utility ball and tries to surprise the Beavers
by tossing it through their legs. The Beaver in the circle may not kneel
down etc., but can stop it with their hands. The ball can only be tossed
between the legs. When one gets a ball through, he changes with the one
who let it through.
Two Beavers are chosen to be
the sun and the moon. The other Beavers bend over and make an arch. The
sun must pass under all the arches but when he has been through an arch
that Beaver can run off within the agreed boundaries. The Moon has to try
and catch them. When the Sun has passed under every arch, the Moon tries
to catch the Sun. The game ends when everyone is caught. The two last Beaver
caught get to be the Moon and the Sun next time.
Everyone is seated in a large
circle and given a name of a vegetable (or fruit). Other Beavers will also
have this same name. When their vegetable name is called, they must switch
places with someone of their own kind. The last one to be seated is out
and can help call the names. When you call 'vegetable soup', everyone must
get up and switch seats with someone.
Get two objects that are the
same (two for each Beaver, i.e., baby food jar lids, painting the inside
of the lid). Have the Beavers it in a circle and handout the lids to the
Beavers (two each). When you say 'go', they pass their one lid to the Beaver
on the left until a Beaver gets a pair of colors that match. The Beaver
then puts finger on their nose and the rest of the Beaver will do the same.
The last Beaver will get a 'P' until it spells P.I.G. and they are out of
One Beaver is chosen to be
Mr. Muffet. He sits in the center on a low bench while the other Beavers
stand in a circle around him. Mr. Muffet covers his eyes and another Beaver
is chosen to be the spider. The spider creeps up towards Mr. Muffet. When
Mr. Muffet hears the spider, he chases him away. If he can catch him before
he reaches his place in the circle, he must become the new Mr. Muffet and
he joins the circle but if he cannot catch him, he must return to his bench
and try to catch the next spider.
Two or more teams are needed
with at least four members (the longer the better). The first Beaver sticks
a sponge in a pail of water and soaks the sponge. When they say 'go', the
first Beaver passes the sponge over her head to the second Beaver in the
row. The second Beaver passes the wet sponge through their legs to the third
Beaver and so on alternating the passing over and under. The last Beaver
runs to the front and drops the sponge in the pail and they all sit down.
Have each Beaver pick a fruit,
only one per Beaver. One Beaver it 'It' or stands in the middle of the circle
with a magazine or something soft to hold on to. One Beaver starts by calling
out their fruit first, and another fruit from the circle, i.e., apple then
orange. The 'It' will try to touch that Beaver whose fruit was called before
that Beaver calls out another fruit.
All Beavers move around at
their own pace with a bean bag on their head. The leader can instruct them
to skip, hop, go slower or faster, etc. If the bean bag falls off a Beaver's
head, he is frozen. Another Beaver must then pick up the bean bag and place
it back on the frozen Beaver's head to free him without losing his own bean
One Beaver hides while all
the others close their eyes. Everybody looks for the one Beaver that is
hiding and when someone finds the one hiding, he hides with him. Eventually,
all the Beavers are hiding together in the same spot.
The Beavers stretch out on
their stomachs and hold the ankles of the Beaver in front of them to make
a two-Beaver snake. They soon connect for a four-Beaver snake, and eight-Beaver
snake, etc. The Beavers can try making the snake roll over, go over the
'mountain', through 'holes' or curl up and go to sleep.
Two parallel lines are drawn
about a yard apart. One or two Beavers stand between the lines and can't
go beyond the lines. The others try to run from one line to the other line
without being touched by Beavers in the middle. If they are touched, they
join the Beaver in the middle. It continues until everyone has been caught.
A leader calls out when Beavers should try to cross from side to side.
One Beaver stands alone on
one side of the Meeting Place. The rest line up facing him on the other
side to try and get across. The Beaver on his own calls out an aunt or uncle
name e.g., Uncle Henry, and any Beaver who has an Uncle by that name moves
a step forward. The same applies for aunts. If you have two uncles by that
name, then you move two steps forward. You can include mothers and fathers,
grandparents, etc. The game continues until someone passes the one Beaver.
One or two Beavers are 'It'
and run around touching others. Once a Beaver is touched, they are frozen
and can't move until someone goes under their legs or arms. The game goes
on until the Beavers grow tired.
All the Beavers should be standing
in a circle. Five Beavers make a train, and they move around the circle.
Each train should approach a Beaver and say, 'Do you want to be part of
my train?' Once the Beaver says 'yes', you then ask their name. Once you
know their name, you repeat it five times jumping right to left, swinging
their arms and legs in a jumping jack fashion. After yelling their name
five times, you yell reverse and you turn around so the Beaver can grab
on. Once you've found someone, you move on to the next Beaver and repeat
Green means Go and red means
Stop. One Beaver at one end with the others at the other end. The one Beaver
faces away from the other Beavers. He yells green light and the other Beavers
start moving up until the Beaver yells red light and turns around. The other
Beavers have to immediately stop and stay still. The Beaver turning around
checks to see if he can see anyone moving. If he does, he can tell that
Beaver to go back to the start. The game continues until someone crosses
past the one Beaver. The Beaver at the head can turn around yelling red
light as many times as he wants.
Beavers form tight circles
in groups of eight to ten. One Beaver is designated at 'It' and stands alone
in the center. On a signal, 'It' tries to escape from the circle in any
way they can, such as jumping over, crawling under, pushing through, etc.
When he breaks out, the circle disperses and 'It' must tag a new 'It'.
One hoop in the center and
one hoop for each of the teams. Several shoes should be piled in the center
hoop. Teams sit in single file behind their team hoop. On a given signal,
the first Beaver in line steals a shoe from the center and puts it in the
team hoop. The next in line steals a shoe from the center hoop or the other
team's hoops. The game continues until one team collects three shoes in
"I sent a letter to my love
and on the way I dropped it.'- Beaver stands up and walks around the circle.
"A little doggie picked it up and put it in his pocket."- walks around until
he finds someone to give the letter to while this is sung: "Now I won't
stop here, and I won't stop here (sung three times) but I will stop here."
Each Beaver (letter bearer and receiver) runs around the circle to race
for the spot. The winner sits down and the other repeats the game.
Divide Beavers into pairs.
Give each pair a balloon to inflate and tie. Mark start and finish lines
about 30 or 40 feet apart. Partners stand side to side at the start line,
linking their inside arms and holding the balloon in their free hands. When
the leader says "Go" partners work together hitting their balloon to keep
it in the air and making their way their way across the playing field. If
a balloon lands on the ground, partners may stop and pick it up but may
not unlink arms.
With the Beavers in a circle,
you start to pass one bean bag around. After a couple of rounds, you add
another and then another until you have all the bean bags in the circle.
The more that are in the circle, the faster they go and the more Beavers
will love it. They love to see all the confusion with the bean bags.
A Beaver is chosen to start.
He must name a letter of the alphabet. The next Beaver must think of a word
beginning with that letter within 15 seconds (or any time period). The above
steps are continued until each Beaver has a turn, then a new Beaver is chosen
to start the game. If a Beaver can't think of something, then he's out.
The last remaining is the winner. No Beaver can use the same word twice.
Variations: Not only could they think of a word beginning with that letter
but also it must be a city, or an animal or something relating to the theme
of the week.
Assign each Beaver a number
that he is to remember. Gather in a circle with one Beaver in the middle
with a ball. (A leader should start the game.) The Beaver in the middle
is to shout out a number as he bounces the ball once on the ground. While
this is happening, all the Beavers are supposed to run away from the circle,
but the one whose number is called must run to catch the ball. Once he has
it, no Beaver can move. If the ball holder sees anyone moving, he takes
two giant steps toward them. The object of the game is to get close enough
to a Beaver so that the ball holder can roll the ball toward a Beaver so
he can be tagged by it. If the Beaver is tagged, then he is to call the
next number and the game continues. If a Beaver is not tagged, then the
ball holder must continue to try to tag someone else.
Explain to all the Beavers
that you are going on a bear hunt. Tell them there is one thing they should
do if they should meet a bear, and that is to pretend you are dead. You
have to be as still as you can, and not move a muscle because if the bear
thinks you are dead, he cannot capture you. Appoint someone to be a bear
who will hide (e.g., behind a tree) and when the bear jumps out, everyone
plays dead. The last one left lying without moving will become the next
bear to watch and look for any movements in Beavers lying down.
You will need: a large bar
of chocolate, a plate, a knife, a fork, gloves, hat scarf, a dice. All the
Beavers sit in a circle. Put the knife and fork, hat, gloves, scarf, and
the chocolate on the plate in the middle of the circle. Dice and shaker
are passed round. Each Beaver throws the dice in turn. When a Beaver throws
a six, he goes into the middle of the circle and puts on the hat, scarf
and gloves. He then starts to eat the chocolate using the knife and fork.
He is not allowed to touch the chocolate with his hands, or put his face
down to the plate. Meanwhile, the other Beavers go on passing and throwing
the dice. Whoever throws the next six goes into the middle of the circle
and the first Beaver goes out, after handing over the hat, scarf, gloves,
knife and fork. Some Beavers will have time to eat several squares of chocolate,
others may only have time to put on the hat and scarf before another Beaver
throws a six and they have to leave the middle of the circle. The game continues
until the bar of chocolate is finished.
Have all the Beavers sit in
a circle, except one Beaver who is 'It'. Have 'It' sit in the center of
the circle. The Beavers in the circle have a button, which they keep passing
from hand to hand. They keep their hands in constant motion so that it looks
as if they all are passing the button at the same time. The Beaver in the
center tries to guess who has the button. When he guesses correctly, that
Beaver trades places with him and guesses who has the button.
Beavers stand in a circle.
Without letting anyone else know, every Beaver secretly picks another Beaver
to watch. Each Beaver copies the movements of the watched Beaver, exaggerating
them very slightly. If no one seems to be moving, have Beavers spin around
once. While the group is still moving a bit, Beavers should begin to mimic.
The movements of the group will eventually become larger and larger and
usually everyone will end up doing the same thing without ever knowing who
Beavers form two lines about
four feet apart and face each other. The Beaver at the start of one line
tosses a ball across to the Beaver at the start of the other line. After
the Beaver tosses the ball, he runs to the end of the opposite line. The
Beaver catches the ball, throws it to the next Beaver on the other line,
then runs to the end of the opposite line. This continues until the Beavers
on both lines are reversed. The game may continue with both lines taking
a giant step backward to increase the space between them.
Divide Beavers into pairs.
Mark a short course with the start and finish lines about 15 or 20 feet
apart. Pairs line up. Partner A sits on the starting line with knees together
and legs extended straight out. Partner B sits facing Partner A with soles
of shoes together, knees bent, and hands clasped. To move, Partner B pulls
Partner A into a bent-knee position. Partner B then pushes back to straighten
his legs. Next, Partner A straightens his legs and pushes Partner B's legs
into a bent position. This pushing and pulling motion resembles rowing and
moves Beavers along at about a yard at a time.
Have Beavers stand in a circle.
Begin by passing a ball around the circle in one direction. Try passing
the ball overhead, through legs, and around backs. Get a rhythm going. Beavers
may want to chant "Pass, pass, pass" so that the ball keeps moving as fast
as possible. As Beavers master a one-way pass, heighten the challenge by
passing another ball in the opposite direction. This will cause some silly
confusion but insist that balls keep moving no matter what. You can also
yell "Switch!" and have Beavers reverse the directions in which they are
passing the two balls. To keep things exciting, keep adding more balls so
that Beavers haven't time to think. Eventually, the game will end in one