Camp Games
for Older Scouts
by Merl Whitebook, adapted
Games have always been
one of the most important elements of Scouting and of the "Patrol Method".
With "GOOD" games, you
can emphasize and practice whatever skill you are teaching that week.
A good game or contest will show whether the boys have learned their stuff..AND..they'll
have FUN in the process.
Just remember any game
can go wrong if YOU let it...explain the rules clearly, make up rules
that will stop bad things before they happen like "NO plowing through
people or kicking in British Bulldog". Think ahead and make rules up ahead
of the game..don't be afraid to change rules as the game is played though.
THINK SAFETY! Most of these games can be listed under several categories.
Observation is a category that can probably have all the games listed
under it.
You'll notice a lot of
these games fit right into the Camporee theme. You'll probably want to
use them to prepare for the annual Camporee. There are literally thousands
of games that can be used in Scouting. Remember that Scouting games should...
1. Be FUN
2. Be SAFE
3. Have a theme or skill
involved
4. Have all members participate
5. NO ONE should be forced
or scored OUT. If a boy has to leave the game because he got tagged out
etc...he will probably go to the side and get into trouble...just keep
scores until the end of the game and then honor the winners (patrol, individual...).
If you can, honor everyone.
A great source of games
is "Woods Wisdom", old Scouting books like "Scoutmasters Handbook", "Patrol
Leaders Handbook", "Patrol and Troop Activities", "Program Helps". There
are also hundreds of books (non-Scouting) that list thousands of games,
go to used book stores for the old ones, for new ones...go to any book
store and ask for assistance.
Merl A. Whitebook
REMEMBER
IN ANY GAME YOU PLAY, KEEP IT SIMPLE, MAKE IT FUN AND MAKE IT SAFE.
by Merl Whitebook
Theme: Camping
Team: Patrol
Activity Level: Low
Equipment Needed: Pack, 20
camping items, bag
Method: Leader takes item
out of bag and throws it to leader #2 who puts it in pack..repeat. Patrols
then try to make a list of the items thrown.
Scoring: 1 pt per item
Theme: Camping
Team: Patrol
Activity Level: High
Equipment Needed: Pack with
all items outside per patrol (all same number of items..Unstuff sleeping
bag.
Method: Patrol lines up.
On signal first member races to other end of room and puts one item in
pack, races back...repeat until all items in pack. Line up and give yell.
Scoring: First done wins
Theme: Camping
Team: Patrol
Activity Level: Low
Equipment Needed: Complete
campsite...
Method: Campsite set up
with 20+ items wrong. Patrol has 5 minutes to observe(silently). Then
5 minutes to list all they saw.
Scoring: 1 pt. for each
right
Theme: Camping
Team: Patrol
Activity Level: High
Equipment Needed: 1 tent per
patrol
Method: On signal patrol
sets up tent. After checked by judge, take down, pack up, line up and
give yell.
Scoring: First done wins
Theme: Camping
Team: Patrol
Activity Level: High
Equipment Needed: 1 or more
tents per patrol
Method: On signal patrols
race to see who can strike one or more tents. Some tents might have to
be taken down early to make patrols equal. First tents down and packed,
line up and do yell wins.
Scoring: First done wins
Theme: Communication
Team: Patrol
Activity Level: Low
Equipment Needed: 1 large
diameter rope at least 50' long
Method: On signal patrol
ties clove hitch around a tree that has a circle marked 7-10 around it..no
one can enter the circle. One patrol at a time tries it unless you have
many large ropes.
Scoring: Fastest wins
Theme: Compass
Team: Patrol
Activity Level: Low
Equipment Needed: Compass
course, cards, compass per patrol
Method: Each patrol is
given a compass and one card. On signal they start. They use all 3 courses.
Patrol with most courses right(closest) wins.
Scoring: Best wins
Theme: Compass
Team: Patrol
Activity Level: Low
Equipment Needed: None (compass
for leader)
Method: Troop in mass,
leader calls out a compass heading. Everyone points to where he thinks
it is. If correct, each scout receives 1 pt for his patrol.
Scoring: Highest score
wins
Theme: Compass
Team: Patrol
Activity Level: Low
Equipment Needed: 1 map and
compass per patrol
Method: On signal, patrol
races to judge. They must take map and orient it with compass.
Scoring: First done wins
Theme: Cooking
Team: Patrol
Activity Level: High
Equipment Needed: 1 skillet,
1 flapjack (round tile) per patrol
Method: Patrols line up.
On signal first scout runs course flipping a flapjack repeatedly as he
goes...repeat all scouts. line up and do yell.
Scoring: First done wins
Theme: Fire Building
Team: Patrol
Activity Level: High
Equipment Needed: Per patrol
= 1 saw, log 4'x3", supports
Method: Patrols line up
facing logs from 20'away.Bowsaw is placed along log. On signal, first
scout runs up and saws off 2" slice...repeat until all have done at least
once..
Scoring: 1st done = king
patrol
Theme: Fire Building
Team: Patrol
Activity Level: High
Equipment Needed: 1 board
with holes, 1 axe, 5 matches per patrol.
Method: On signal first
patrol member races up and has 3 strikes with axe to light a match in
log...repeat. First patrol to light or split 5 matches, line up and give
yell wins.
Scoring: First done wins
Theme: Fire Building
Team: Patrol
Activity Level: High
Equipment Needed: 1 axe, 1
piece of wood, balloon and string, fire box, 3 matches per patrol
Method: On signal patrol
properly splits wood, prepare shavings and lights fire until string burns
and balloon falls.
Scoring: First done wins
Theme: Fire Building
Team: Patrol
Activity Level: High
Equipment Needed: 1 axe, 1pc.
wood, pot, 3 matches per patrol
Method: First patrol to
build fire and boil water wins
Scoring: First done wins
Theme: First Aid
Team: Patrol
Activity Level: Medium
Equipment Needed: 1 neckerchief
per patrol, 3 if splinting
Method: Patrol lines up.
On signal first member runs to judge and ties requested bandage...repeat.
First patrol done with all wins.
Scoring: First done wins
Theme: First Aid
Team: Patrol
Activity Level: Medium
Equipment Needed: None
Method: Half patrol as
fireman and half as victims. First fireman runs up to first victim and
drags back to other fireman, next fireman rescues next victim and so forth...
Scoring: First patrol done
wins
Theme: First Aid
Team: Patrol
Activity Level: High
Equipment Needed: 2 poles,
1 sleeping bag or blanket per patrol balloon and bucket optional.
Method: On signal patrols
rig stretcher with equipment provided. Put member or balloon or member
with water bucket on stretcher and race a course.
Scoring: First done wins
Theme: First Aid
Team: Patrol
Activity Level: High
Equipment Needed: None
Method: On signal patrol
assembles a 2-man carry and races through course, repeat. First patrol
to do 4 times, line up and do yell wins.
Scoring: First done wins
Theme: Fun
Team: Troop
Activity Level: Very high
Equipment Needed: None (buttons)
Method: Troop lines up
on one side of room (field). IT in center. Leader says "go", all try to
get to other side while IT tries to catch them and say "British bulldog
1,2,3". If caught, you join IT. Last one left is the winner. Must be off
ground.
Scoring: Last left wins
Theme: Fun
Team: Half Troop
Activity Level: High
Equipment Needed: 1 ball
Method: Mark teams (hat-no
hat...). Keep away until ball caught 10 times in a row. Must be called
out, start over each time ball is stolen or caught by other team.
Scoring: None
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: None
Method: Patrols line up
single file behind line. Put chair about 25' in front of patrol. First
scout puts hands on floor, others grab ankles of one in front of them.
On signal they race up and around c
hair.
Scoring: First done wins
Theme: Fun
Team: Half Troop
Activity Level: High
Equipment Needed: None
Method: Teams line up in
center, back to back. One team crows while other cranes. Leader calls
out team name, that team must try to get to their end of room while others
try to tag. If tagged, you switch teams. This can go on for ever...
Scoring: None really
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: None
Method: Line up scouts
on hands and knees(alternate facing direction)side by side. IT tries to
crawl from one end to the other(on their backs). While those in line sway
at their own rate. When he makes
it, he becomes the end...next
tries IT.
Scoring: None
Theme: Fun
Team: None
Activity Level: Low
Equipment Needed: None
Method: Troop in line,
Granny (IT) about 60' away with back turned. On signal scouts try to sneak
up on Granny. Granny can turn around any time after he counts to 30 to
himself. If caught moving you go back. You become Granny if you make it
too her.
Scoring: None
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: 1 soft ball
(nerf, volley, soccer)
Method: Patrol in circle
with patrol leader in middle, all other members face out. Rest of troop
in circle around patrol. Troop tries to hit the guarded P.L. with a soft
ball. Time it, patrol that protects P.L. longest, wins.
Scoring: Longest wins
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: 5 gallon
can, 1 stave, 1 volley or soccer ball
Method: Troop in circle
with IT standing on can(5 gal) in middle of circle with stave in hand.
Ball (volley or soccer) is passed around and thrown at can, IT guards
it with stave. If can is hit, thrower becomes IT.
Scoring: None
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: Lots of
paper
Method: Patrol lines up,
everyone standing on 2 pieces of paper plus one extra piece in front of
patrol. Patrol steps forward in unison and takes paper from back to front.
Repeat until patrol covers course. First done wins
Scoring: First done wins
Theme: Fun
Team: None
Activity Level: Low
Equipment Needed: Stick
Method: Heat stick in fire
until a few embers are on end. Pass around circle, blow on stick and say
"Jack's alive". The person that passes the stick without an ember is marked
with it on the forehead. Repeat..
Scoring: Usually none
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: Shot = 20'
rope with bag (weighted) at end
Method: Troop makes large
circle. IT in center swings the SHOT in the center, everyone tries to
jump it as it gets faster (below knees). If hit, you get 1 penalty point.
If hit you are IT.
Scoring: Low score wins
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: 1 rope per
scout, 1 can
Method: Place #10 can in
center of circle. Troop around edge, everyone with a rope. Everyone tries
to lasso the "steer" and drag it to them. If drug out the scout receives
5 points for his patrol.
Scoring: 5 points ea score
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: 1 coin per
patrol
Method: Patrols in relay
formation. First scout runs up, leader flips coin and scout guesses, runs
back and tags next...repeat. Patrol that guesses 5 right wins.
Scoring: First with 5 wins
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: None
Method: On signal patrol
tries to make the longest rope they can with the things they have in their
pockets or on their person. (belts, socks, neckerchiefs, shirts).
Scoring: Longest wins
Theme: Fun
Team: Troop
Activity Level: Low
Equipment Needed: About 30'
of string, 1 ring
Method: Troop forms circle
with IT in middle. String loop with 1 ring on it is held by whole troop.
IT tries to guess who has ring while troop secretly passes it along string
while IT can't see (back turned). If IT finds out, switch with IT.
Scoring: None
Theme: Fun
Team: Half Troop
Activity Level: High
Equipment Needed: None
Method: Team (numbered)
on each side of room (field). IT in center calls out a number, the number
from each side must switch without IT tagging them. If tagged, you become
IT and old IT takes your place.
Scoring: None
Theme: Fun
Team: Troop
Activity Level: Low
Equipment Needed: 1 blindfold,
1 eraser.
Method: One scout in middle
of room, blindfolded with legs crossed and object(eraser) in front of
him. Objective is to sneak up and take object and take back to edge of
room. Indian points at noise, if pointed at, you go back.
Scoring: None
Theme: Fun
Team: Patrol
Activity Level: Low
Equipment Needed: 2 erasers
Method: Blindfolded pirate
sits in middle of room with treasure (2 erasers) in front of him. Troop
tries to sneak up on him and take treasure back to edge of room. If pointed
at, you go back to edge of room. 1 pt for patrol if successful.
Scoring: High score wins
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: Spud (rag
wrapped in tape)
Method: Troop in circle,
IT in center calls out name (or number) of scout, and throws spud in air.
All scatter until scout called catches spud and yells "spud", all freeze
as he picks one to throw the spud at. If hit your IT...repeat.
Scoring: None
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: None
Method: Relay formation.
First scout standing broad jumps, next scout jumps from where he ended.
Patrol with longest distance covered wins. Some patrol members might have
to jump twice to make patrols equal in numbers.
Scoring: Longest distance
wins
Theme: Fun
Team: None
Activity Level: Low
Equipment Needed: Stick
Method: Leader at campfire
asks if they can do EXACTLY as he does. He says "This is the moon(coughs),2
eyes, a nose and a mouth" drawing while saying. The trick is the cough.
Ask for volunteers, congratulate if correct, don't tell secret.
Scoring: None
Theme: Fun
Team: 3-Man
Activity Level: High
Equipment Needed: 1 12' rope,
3 hats or erasers per 3 scouts
Method: 12' rope is made
into a loop. 3 scouts grab to form a triangle. Place a hat... about 6'
from each scout. On signal they tug until one gets his hat.
Scoring: None
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: None
Method: Large circle is
drawn on the ground. Tiger in circle. Everyone can torment the tiger by
jumping into the circle and then out again. If tagged by tiger, you become
the tiger. Tiger cannot leave circle to tag tormentors.
Scoring: None
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: 2 staves
(6'), 1 bleach bottle per patrol
Method: Patrols line up.
On signal, first 2 scouts take staves and carry bottle between them to
area 30' away, run back and touch next 2, they then race to bottle and
carry back...repeat. First patrol to do it 4 times, line up and do yell
wins
Scoring: First done wins
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: Large rope,
rag for center, 3 marks on ground 10' apart
Method: Patrols make teams
to match each other in weight. Rope with center marked is tugged until
mark is pulled 10' from center
Scoring: Best wins
Theme: Fun
Team: 1/2 Troop
Activity Level: High
Equipment Needed: Tape covered
bike tire
Method: Teams line up on
opposite ends of room (field). Number team members 1-??. Leader calls
out number(s). Number races to center and pull or take tire back to his
side. Point if tire brought back.
Scoring: 1 point if tire
retrieved
Theme: Knots
Team: Patrol
Activity Level: High
Equipment Needed: 1 heavy
rubber band, 1 #10 can, 6 ropes per patrol
Method: Can set in center
of infected area. On signal patrol uses equipment provided to retrieve
can out of area without entering it.
Scoring: First done wins
Theme: Knots
Team: Patrol
Activity Level: High
Equipment Needed: 1 rope per
patrol
Method: Patrols line up
facing judges. On signal first member runs up and ties requested knot
for judge. First patrol to tie all knots, line up and give yell wins
Scoring: First done wins
Theme: Knots
Team: Patrol
Activity Level: Low
Equipment Needed: 5-10 pieces
of rope
Method: Several pieces
of rope are tied together between 2 trees (50'apart) with several kinds
of knots. Patrol has 1 minute to walk along rope(silently) then they depart
and have 5 min. to list in order. 1pt for each right.
Scoring: 1 pt for ea. right
Theme: Knots
Team: Patrol
Activity Level: High
Equipment Needed: 1 log, 1
50' rope per patrol
Method: On signal patrol
rigs log raising devise with materials provided. Must raise to top. First
to top and gives yell wins.
Scoring: First done wins
Theme: Knots
Team: Patrol
Activity Level: Low
Equipment Needed: 1 rope,
bag (opt.) per patrol
Method: Same as any knot
relay except that limited to tying with one hand only. Variation...2 hands
behind back, or 2 hands in bag.
Scoring: First done wins
Theme: Knots
Team: Patrol
Activity Level: High
Equipment Needed: 1 rope per
scout
Method: Patrol lines up.
On signal, all tie their rope with a clove hitch to the ankle of the scout
in front of them. Patrol then goes through course and back. Untie, line
up and do yell.
Scoring: First done wins
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 3 poles,
3 ropes per patrol
Method: Patrols line up
next to equipment. On signal they assemble a travoi (A-frame). Place scout
on it and carry him around a course and back. Tear down chariot and line
up and give yell.
Scoring: First done(right)
wins
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 3 poles,
6 ropes per patrol
Method: On signal, patrol
rigs up an a-frame with guy lines on top. Scout on frame tries to "walk"
it across the alligator pit while his patrol steadies it with the guy
lines. At other end, dismantle, line up and give yell.
Scoring: First done wins
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 2 poles,
1 patrol flag, 7 ropes per patrol
Method: On signal patrol
assembles flagpole from poles and their patrol flag. When erected and
secure, salute and give yell. Disassemble and line up.
Scoring: First done wins
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 3 ropes,
2 poles, 1 bottle, 1 #10 can per patrol
Method: Coke bottle in
#10 can in middle of restricted area. On signal patrol tries to remove
bottle from can (without touching can) with any equipment provided. First
to get bottle out of restricted area wins.
Scoring: First done wins
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 2-3 poles,
2-4 ropes, 1 rat trap per patrol
Method: On signal patrols
assemble 2 or 3 section pole and try to spring rat trap that is set up
too far from reach with one pole. Disassemble line up and give patrol
yell.
Scoring: First done wins
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 3 poles,
3 ropes, 1 can with bail, 1 hook from coat hanger per patrol
Method: On signal patrols
erect tripod with legs secured with an extra rope, hook suspended from
center. Patrol must not touch the can with anything but the hook (can't
hit sides)..transport can from one end of the room to other. Dismantle,
line, yell.
Scoring: First done wins
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 3 poles,
2 ropes per patrol
Method: On signal the patrol
assembles a tripod. One member must be able to suspend himself from a
rope attached at top. Disassemble line up and give yell.
Scoring: First done wins
Theme: Map
Team: Patrol
Activity Level: High
Equipment Needed: Symbol cards
or maps or paper and pencil for each patrol
Method: Patrols line up.
On signal first member runs to judge and identifies symbol from card or
map or draws on request. First patrol done with all cards or identifies
set number of symbols wins King Patrol.
Scoring: First done wins
Theme: Measuring
Team: Patrol
Activity Level: Low
Equipment Needed: None
Method: Patrols try to
estimate the height of the flag pole, tree... using any method from the
Scout Handbook.
Scoring: Patrol nearest
wins
Theme: Nature
Team: Patrol
Activity Level: Low
Equipment Needed: 20 nature
objects, sheet or newspaper cover
Method: 20 objects of nature
under cover. Patrol has 2 minutes to observe. Then have 5 minutes to list.
Scoring: 1 pt for ea right
Theme: Observation
Team: Patrol
Activity Level: High
Equipment Needed: Per patrol
= bomb(newspaper), bucket of water.
Method: Troop on day hike,
is stopped 1 mile from camp. Messenger from camp tells of bomb threat
on camp in exactly 12 min. 15 sec. to late{boom},15 sec. early{bomb not
set} and can come back any time to set...must be in time frame & douse.
Scoring:
Theme: Observation
Team: Patrol
Activity Level: Low
Equipment Needed: Bag
Method: Leader takes out
invisible items out of bag and mimes using them...turn on flashlight etc.
Patrols then try to make a list of what was taken out of bag.
Scoring: 1 pt per item
Theme: Observation
Team: Patrol
Activity Level: Low
Equipment Needed: 20 items,
sheet or newspaper...as cover.
Method: Spread 20 items
on table and cover. Patrol comes up and has 1 minute to look(no talking).
They then depart and have 5 minutes to list them. 1 point for each correct
answer.
Scoring: 1pt for ea. item
Theme: Swimming
Team: Patrol
Activity Level: High
Equipment Needed: 1 candle,
1 book of matches per patrol
Method: Patrol lines up
in pool. First man swims with lighted candle up and back the length of
the pool and hands to next scout...repeat. First done and give yell, wins.
Have candle lighters (Scoutmasters) along the edge of the pool
Scoring: First done wins
Theme: Swimming
Team: Patrol
Activity Level: Medium
Equipment Needed: Per patrol
= 1 rope (25'+), target (5' pole to simulate outstretched arms).
Method: Patrols line up
in relay formation. On signal first scout throws line at target, next
scout coils rope and throws...repeat until the target has been hit 6 times.
Scoring: 1st done is king
patrol
Theme: Swimming
Team: Patrol
Activity Level: High
Equipment Needed: 1 spoon,
1 egg per patrol
Method: Patrols in relay
formation in pool. On signal first scout swims with spoon in mouth with
egg on spoon. Swim to marker or edge of pool and return. Repeat.
Scoring: First done wins
Theme: Swimming
Team: Patrol
Activity Level: High
Equipment Needed: 1 tee shirt
per patrol
Method: Half of patrol
on each side of pool. First swimmer wears tee shirt, swim relay...exchanging
and wearing tee before diving in and swimming. First patrol to finish
(in tee) wins.
Scoring: First patrol done
wins
Theme: Wide Game
Team: Half Troop
Activity Level: High
Equipment Needed: 2 flags
(neckerchiefs...)
Method: Flags within 200'
of center and visible. Guards must not be within 50' of flag unless chasing
enemy. Jail is 50' from line. Free walk back if rescued.1/5 hr. time limit...flag
captured or most prisoners is winner.
Scoring: See above
Theme: Wide Game
Team: Patrol
Activity Level: Medium
Equipment Needed: None
Method: 2 scouts in center
of 500'x200' area. Troop on one side. Objective is to get to other side
without being spotted. If spotted, you stand through the rest of the game.
Scoring: Patrol with most
through wins.
REMEMBER IN ANY GAME
YOU PLAY,
KEEP IT SIMPLE, MAKE IT FUN AND MAKE IT SAFE.
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